Overview
XFIRE Game Rank : 21
Up from 2 yesterday
Highest Rank: 2 on 2004-01-16
Publisher : Activision
Release Date : 2003-05-29
Genre : First-Person Shooter
Overview
Hours Played: 3450
Players: 2,006
System Requirements
OS: Windows 95/98/ME/2000/NT 4.0/XP
CPU: Intel Pentium II
RAM: 128MB
Video: 3D hardware accelerator with 16MB VRAM
Hard Drive: 800MB
Description
Developed by Splash Damage, Ltd, and executive produced by id Software, Wolfenstein: Enemy Territory, a stand-alone freegame, enlists players to battle across multi-level WWII campaigns as one of five classes, gaining skills and promotions, constructing strategic assets, and battling with weapons ranging from tank-mounted machineguns to mortars.
Featuring multiplayer support for up to 32 players, Wolfenstein: Enemy Territory is the ultimate test of communication and teamwork on the battlefield. Players join the fray as one of five distinct character classes each with unique combat abilities. The Covert Ops can steal the uniforms of fallen enemies and perform covert reconnaissance behind enemy lines, while Engineers can plant and diffuse land mines as well as construct battlefield structures including bridges, guard towers and forward operations bases in the midst of combat to gain advantages for their team. Medics provide health and revive fallen teammates, as Field Ops use their binoculars to mark enemy positions for a Soldier’s mortar barrage. Each Axis or Allies team can divide itself into smaller fire teams for quick and easy communication using an intuitive messaging system and dynamic command map of the entire battlefield.
Featuring multiplayer support for up to 32 players, Wolfenstein: Enemy Territory is the ultimate test of communication and teamwork on the battlefield. Players join the fray as one of five distinct character classes each with unique combat abilities. The Covert Ops can steal the uniforms of fallen enemies and perform covert reconnaissance behind enemy lines, while Engineers can plant and diffuse land mines as well as construct battlefield structures including bridges, guard towers and forward operations bases in the midst of combat to gain advantages for their team. Medics provide health and revive fallen teammates, as Field Ops use their binoculars to mark enemy positions for a Soldier’s mortar barrage. Each Axis or Allies team can divide itself into smaller fire teams for quick and easy communication using an intuitive messaging system and dynamic command map of the entire battlefield.





